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| ==== 19/1-25 ==== | ==== 19/1-25 ==== | ||
| - | You sit down for a few seconds but soon the Castellan comes and tells you the mayor has need of you again. You go and see him defiantly walking the battlements, | + | You sit down for a few seconds but soon the Castellan comes and tells you governor Nighthill |
| - | He looks tired but new hope is shining in his eyes as he looks at you, his saviors in the hour of his need. | + | ”I’m sorry to disturb what little rest you have had, but there is a new threat to the town. Our mill is under attack.” He points to a big house along the river to the west, a water mill. You can see some figures advancing on the structure. ”The mill is importantly to the town, without it our chance |
| - | ”I’m sorry to disturb what little rest you have had, but there is a new threat | + | Tired as you are you cannot deny governor Nighthill this request. You equip yourself hastily and set off towards the mill. You move as stealthily as you can, letting Daisuke scout ahead. Soon, traveling through wooded areas and following the river west, you find yourself close to the mill. There are some half-hearted attempts |
| - | ”The mill is importantly to the town, without it our chance of survival is slim. Will you please stop the raiders from causing damage to it?” | + | The mill main building |
| - | Tired as you are you cannot deny government or Nighthill this request. You equip yourself hastily | + | As you enter you get attacked from above by spears thrown down. Some men are also lowering themselves to the ground floor using ropes attached to the pulley above. The fight is vicious |
| - | You move as stealthily as you can, letting Daisuke scout ahead. | + | |
| - | Soon, traveling through wooded areas and following | + | You run there, only to find a terrifying sight. Coming towards you is the blue dragon that you spotted so many hours ago circling the town as you first saw it. But now it’s attacking the castle. The first swoop passes the defenders on the battlements and in a blast from its terrifying jaws, reduces three defenders to cinders where they stand. Other cower in dismay and terror while you steel yourself |
| - | As soon as you advance they scatter. You dive quickly into the main building of the mill to see that there are not anymore of the raiders there causing trouble. | + | Several times the dragon circles in and spews forth lighnting from its jaws. Sometimes killing more defenders and sometime trying to hit you. Meanwhile you arm yourself with the spears and tries, timing your attacks when the dragon is as near as possible, |
| - | And you run into an ambush. Someone thinks | + | Gavril tries a fireball and Gunnar tries to throw lightning at the dragon. No effect can be seen. One time Daisuke comes very near to hitting the dragon in the eyes and because of that, or because the dragon just got tired of having some fun, it veers away and flies off to the southeast. Down in the town the raiders are celebrating, |
| - | The mill main building is dominated by a big millstone in the middle, connected by an axle to the water wheel outside. There is two floors | + | No sooner has the dragon disappeared then a new cry goes up, the castle defenses are down and raiders are coming inside the castle walls. The dwarf Castellan comes up and says the sally port has been breached and raiders have entered |
| - | The upper floor is most probably | + | Tired and weary you move down and to the door that leads into a small room that lies before |
| - | As you enter you get attacked from above by spears | + | ==== 14/4-25 ==== |
| + | Daisuke, who has been outside the room while Gavril and Gunnar threw spears | ||
| - | The fight is vicious and soon the men inside are aided by other cultists | + | The door to the outside of the keep stands open and you can see some more raiders |
| - | Eventually you clear the building of all the raiders and go back to the castle. Governor Nighthill is very pleased with you performance and while thanking them a cry is heard from the battlement above. | + | When Gunnar tries to shut the door |
| - | You run there only to find a terrifying sight. Coming towards | + | ==== 28/12-25 ==== |
| + | The Governor asks for you time in the morning | ||
| - | Other cower in dismay and terror while you steel yourself from the menacing pretense | + | He shows them into a room that has been acting like a war room, there are other person there that you have seen in the defense |
| - | Several times the dragon circles in and spews forth light Ing from its jaws. Sometime killing more defenders and sometime trying | + | If they locate |
| - | Gavril | + | Gavril |
| - | Down in the town the raiders are celebrating, seeing the destruction the dragon has had on the defenders and the castle battlements. | + | When you are going through |
| - | No sooner has the dragon disappeared then a new cry goes up, the cadtle defenses are down and raiders are coming inside the castle walls. The dwarf castellan comes up and says the sally port has been breached and raiders | + | <WRAP box round> |
| + | “I hear that you intend to follow | ||
| + | </ | ||
| - | Tired and weary you move down and to the door that leads into a small room that lies before the sally port. Inside the room are some cultist, kobolds and some dragon looking kind of large dog. You storm the room, seeing the sally port open just ahead of you on the other side of the room. It opens outwards and you need to get it shut. | + | The monk’s name is Nesim Waladra. After introductions |
| - | ==== 14/4-25 ==== | + | <WRAP box round> |
| + | “Leosin has been investigating these raiders for months. I fear that he might have tried to infiltrate their group when they retreated, or worse, was captured and carried away as a prisoner. No one understands these bandits better than he does, and his knowledge will be invaluable against them. When you find their camp, please look for any sign that Leosin is there. One of my brothers has already departed for Berdusk to bring back help, but it will be many days before help arrives. Anything you can do before then would be a godsend.” | ||
| + | </WRAP> | ||
| + | |||
| + | Nesim answers the characters’ questions to the best of his ability, but he also urges them to move quickly. The monks were returning to Berdusk from the great library at Candlekeep, where Leosin was consulting the librarians and researching ancient writings on dragon folklore. Dragon cults are his special interest. | ||
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| + | You set out to follow the raiders. | ||
| + | |||
| + | After some hours walking you see thin tendrils of smoke rising up from behind some hills. The landscape is soft rolling hills and plains. The smoke is coming from a campfire. Some stragglers from the raiders seems to have tired and wanted something to eat. A group of four cultist in somewhat ragged clothing and eight kobolds sit around a campfire, with some newly caught pheasants they are preparing to roast. It seems the kobolds and humans don't get along that much, the kobolds take their share before they are done and goes some 15 meters away to sit by themselves. The cultists have their weapons leaned against some boulders, while the kobolds have theirs in their belts. | ||
| + | |||
| + | The group sneaks down into the opening between the hills surrounding the raiders. Gunnar and Gavril readies their spears for throwing, while Daisuke sneaks closer to the cultists. When Gunnar and Gavril loosens their spears Daisuke attacks. Gavril' | ||
| + | |||
| + | The cultist that was kicked in the stomach by Daisuke is healed from his apparently deadly injuries by Gunnar, so they can question him. What they did not realize was that none of them was any good at interrogation or intimidation and the cultist, well he seems fanatic and only stares back defiantly and keeps repeating " | ||
| + | |||
| + | Still the trail is not hard to follow, after some hours the rolling green hills turns into more rocky landscape and there are more deep canyons among steep cliff sides kind of terrain. All of a sudden a rock-slide falls down on them, it seems they have been ambushed, and did not even see it coming. Daisuke is hit by some large boulders, but the others successfully jump clear. You move away from the landslide as spears keep flying down towards you from the cliff-face above. The range for you is much longer since they have the higher ground, you opt to move away from the barrage. Your assailants clamber down from the cliff-side and chase after you. You turn around to meet them. | ||
| + | A new fight ensues. This time against one mercenary guard, six cultists and two robed acolytes. The acolytes throws some magic on two of the cultists, enveloping them in some red glow. Gavril and Gunnar counters with some Lightning and Fireball spells, which are both dodged. Then there is some melee. Though the enemies have the numbers, the heroes have the skills. Soon there is only the mercenary left. He lays down hos weapons and surrenders. You start questioning him hoping for better results this time since you don't have a fanatic at hand. | ||
| + | He tells them that the camp is about two hours from here. This group was the be the rearguard to take care of anyone following the raiders. The orders were to send a runner ahead as soon as someone was spotted, to tell the leaders, but the leader of the rearguard, a cultist named Brego, saw that you were only three and since we rearguard was three times as many he thought he would deal with you himself. He never was a tactician, Brego, snorts the merc. | ||
| + | The guard then answers some more of your questions, but you soon realize that he does not know that muck. The leaders of the raiders is a half-black dragon called Rezmir, but the day-to-day running of the camp is someone called Mondath and she is accompanied by the half-blue dragon called Cyanwrath. The merc has had very little to do with them and has only seen them from afar. | ||
| + | The camp is located | ||
| + | The merc says he has been there doing minor raids for about three weeks, but the camp has been there a couple of months he thinks. Greenest was the biggest town they' | ||
| + | There are some different ranks in the camp, the kobolds are the lowest, then the non-initiated mercenaries, | ||
| + | More than that he does not know, you say that if he walks the other way his life will be spared, he thanks you and wanders off. | ||
| + | You strip the cultists and acolytes from their clothes, thinking it might come in handy as disguises perhaps. Nothing else is found on them, except that Gavril finds a little figurine carved from wood, resembling a flying creature. It is very crude, but he is pretty sure it's supposed to be a dragon. | ||