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recaps:start [2025/12/28 15:12] – [14/4-25] jjrecaps:start [2026/01/04 18:12] (current) – [28/12-25] jj
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 +The Governor asks for you time in the morning hours after the raiders have left the town.
  
 +He shows them into a room that has been acting like a war room, there are other person there that you have seen in the defense of the town. The governor say he has a new task that he hopes you can help him with.
  
 +If they locate the raiders’ camp and find out certain information, he offers to pay them 250 silver apiece. He wants to know where the camp is sited, how many raiders are there, who their leaders are, what’s motivating these attacks, and where they plan to strike next. If characters recover valuables that were stolen from the town, he would like them returned, but he does his best to arrange a reward from what’s left of the town treasury. Recovering treasure, however, is a lesser goal when compared to the other objectives he brings up.
  
 +Gavril asks if they can have some supplies and are fitted with 10 rations each, some group basics, a quick-release backpack for Gavril and some other small stuff like an extra spear for Gunnar. Then you set out to follow the raiders in the morning hours. You are tired having been up all night but the governor thinks it's best to start as early as possible and you agree.
  
 +When you are going through the gate a young man walks up to you, limping heavily on his bandaged left leg. This is the monk Nesim Waladra.
 +
 +<WRAP box round>
 +“I hear that you intend to follow the raiders and see where they’ve gone. I’d like nothing better than to come with you, but in this condition, I’d slow you down. In the midst of all this tragedy, there’s no reason you would have heard about the fate of my master, Leosin Erlanthar, but it’s important you know. He is a monk from Berdusk. He disappeared last night, after we fought a particularly savage battle against raiders. A few others and I fought our way to the keep, barely. Leosin didn’t make it at all. We went back this morning to look for him, but all we found was his broken staff and this choker, which he always wore.”
 +</WRAP>
 +
 +The monk’s name is Nesim Waladra. After introductions are made, he continues.
 +
 +<WRAP box round>
 +“Leosin has been investigating these raiders for months. I fear that he might have tried to infiltrate their group when they retreated, or worse, was captured and carried away as a prisoner. No one understands these bandits better than he does, and his knowledge will be invaluable against them. When you find their camp, please look for any sign that Leosin is there. One of my brothers has already departed for Berdusk to bring back help, but it will be many days before help arrives. Anything you can do before then would be a godsend.”
 +</WRAP>
 +
 +Nesim answers the characters’ questions to the best of his ability, but he also urges them to move quickly. The monks were returning to Berdusk from the great library at Candlekeep, where Leosin was consulting the librarians and researching ancient writings on dragon folklore. Dragon cults are his special interest.
 +
 +You set out to follow the raiders.
 +
 +After some hours walking you see thin tendrils of smoke rising up from behind some hills. The landscape is soft rolling hills and plains. The smoke is coming from a campfire. Some stragglers from the raiders seems to have tired and wanted something to eat. A group of four cultist in somewhat ragged clothing and eight kobolds sit around a campfire, with some newly caught pheasants they are preparing to roast. It seems the kobolds and humans don't get along that much, the kobolds take their share before they are done and goes some 15 meters away to sit by themselves. The cultists have their weapons leaned against some boulders, while the kobolds have theirs in their belts.
 +
 +The group sneaks down into the opening between the hills surrounding the raiders. Gunnar and Gavril readies their spears for throwing, while Daisuke sneaks closer to the cultists. When Gunnar and Gavril loosens their spears Daisuke attacks. Gavril's spear takes one of the cultists in the chest and he slumps down dead, the same goes for Gunnar's spear that skewers another. Daisuke jumps forward with a powerful flying kick that caves in a third cultists face. Gavril and Gunnar starts moving towards the remaining cultist. Daisuke back kicks the cultist in the stomach so hard he spits blood and sinks down to the ground. Then Daisuke sets off after the stunned kobolds. When he gets there he starts kicking and striking the small reptilians, and before long most of them have been dealt with. Two or three are handled by Gunnar and Gavril and Daisuke sprints after the past one fleeing the campsite. He catches up with the creature and kicks so hard its spine shatters.
 +
 +The cultist that was kicked in the stomach by Daisuke is healed from his apparently deadly injuries by Gunnar, so they can question him. What they did not realize was that none of them was any good at interrogation or intimidation and the cultist, well he seems fanatic and only stares back defiantly and keeps repeating "praise Tiamat's glory!" They soon tire of him and Gunnar kills him quickly. They clear up the camp site as much as possible and start going after the rest of the raiders.
 +
 +Still the trail is not hard to follow, after some hours the rolling green hills turns into more rocky landscape and there are more deep canyons among steep cliff sides kind of terrain. All of a sudden a rock-slide falls down on them, it seems they have been ambushed, and did not even see it coming. Daisuke is hit by some large boulders, but the others successfully jump clear. You move away from the landslide as spears keep flying down towards you from the cliff-face above. The range for you is much longer since they have the higher ground, you opt to move away from the barrage. Your assailants clamber down from the cliff-side and chase after you. You turn around to meet them.
 +
 +A new fight ensues. This time against one mercenary guard, six cultists and two robed acolytes. The acolytes throws some magic on two of the cultists, enveloping them in some red glow. Gavril and Gunnar counters with some Lightning and Fireball spells, which are both dodged. Then there is some melee. Though the enemies have the numbers, the heroes have the skills. Soon there is only the mercenary left. He lays down hos weapons and surrenders. You start questioning him hoping for better results this time since you don't have a fanatic at hand.
 +
 +He tells them that the camp is about two hours from here. This group was the be the rearguard to take care of anyone following the raiders. The orders were to send a runner ahead as soon as someone was spotted, to tell the leaders, but the leader of the rearguard, a cultist named Brego, saw that you were only three and since we rearguard was three times as many he thought he would deal with you himself. He never was a tactician, Brego, snorts the merc.
 +
 +The guard then answers some more of your questions, but you soon realize that he does not know that muck. The leaders of the raiders is a half-black dragon called Rezmir, but the day-to-day running of the camp is someone called Mondath and she is accompanied by the half-blue dragon called Cyanwrath. The merc has had very little to do with them and has only seen them from afar.
 +
 +The camp is located  in the hollow of a rocky plateau that’s shaped roughly like a horseshoe. The lower portion of the plateau rises gently from the surrounding land, but it quickly steepens and ascends to a height of 150 feet above the landscape. The filthy kobolds occupy the lower portion of the camp in the opening of the horseshoe, while the cultists, and the mercenaries occupy the higher part. There are two watchtowers, one managed by the kobolds on the lower part and another by the cultists and mercenaries on the higher plateau.
 +
 +The merc says he has been there doing minor raids for about three weeks, but the camp has been there a couple of months he thinks. Greenest was the biggest town they've hit. The mission seems to be gathering treasure for a dragon goddess called Tiamat. Most except the mercenaries are fanatically loyal to the leaders and often go around saying "praise to Tiamat" and holding up their hand in some kind of claw-like imitation. There have been some prisoners in camp, used for labor, most dies pretty quickly since there are always more and neither the kobolds or cultists keen on keeping them alive for long.
 +
 +There are some different ranks in the camp, the kobolds are the lowest, then the non-initiated mercenaries, after that some strange hierarchy of cultists, the merc did not wuite get the hang of who was higher than any other.
 +
 +More than that he does not know, you say that if he walks the other way his life will be spared, he thanks you and wanders off.
 +
 +You strip the cultists and acolytes from their clothes, thinking it might come in handy as disguises perhaps. Nothing else is found on them, except that Gavril finds a little figurine carved from wood, resembling a flying creature. It is very crude, but he is pretty sure it's supposed to be a dragon.
recaps/start.1766934771.txt.gz · Last modified: 2025/12/28 15:12 by jj