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The Disappearance of Harold

Orcslayer

Hoard of the Dragon Queen

After coming back from the Orclands and getting the praise from Lord Peredur, you find themselves loitering around and doing much of nothing. After awhile, that gets on your nerves and basically on everyone around you as well. You decide to again travel to Sterling to visit the enigmatic sage Nostradamus.

Coming again to his dark tower on the outskirts of the town, and again being hailed by the demon in the door, and again being ushered into Nostradamus extensive and large library/sanctuary/laboratory, by the foul smelling, disappearing manservant. Nostradamus seems pleased that you are back and bids you to follow him. You retell the tale of you adventures in the Orclands and he seems already informed of your success.

He tells you that he has a proposition, that is why some dreams haunted your nights in Durham and made you come back to him. He apologizes for the inconvenience. He tells you that he is part of a realm encompassing organisation called the Society of the Mirror Corridor. He explains that the organization is composed of several mages and scholars in different realms. All residing behind the mirrors of the Corridor of Eiyedor. A nexus of gates leading to different realms across the macro cosmos. He leads you to a very large and strangely colored door, that you think is made of some metal, but you have never seen anything like it. It gleams and pulsate, and sometimes it seems there are glyphs appearing deep inside it that fades back as you concentrate on them.

Nostradamus opens the scintillating door and the room, or corridor, behind it is even more strange than the door. Framed, what looks like mirrors, on each side of the corridor, spaces between two to five meters apart, never opposite one another. The corridor is about eight meters wide and lit by some unknown light source. It stretches as far as you can see in the distance.

Nostradamus bids you to enter and sweeps his robes arm out to encompass the whole corridor with it's portals.

“This is the Corridor of Eiyedor, a nexus point of many portals to other realms. It has, according to my own studies, come into being by the Banestorm event and some strange dimensional magic. It is very powerful and lets a person travelling through a portal to be transformed into another self in the new realm, with juxtaposition, making the person travelling to the new realm to assume or assimilate the correct aspect of oneself in that realm.”

“We in the Society need champions to police these realms, and my proposition to you is to travel to other places, see wondrous things, meet strange and mystical beings and persons. Fight for good, and make a difference in the cosmic playground. Protecting this and other realms from powers or events that might destabilize them or even destroy them. Of course, whatever treasures and other things you find are yours, and besides that fact you will be able to get things from me as an added bonus. What say you?”

Since you are curious and ever interested in seeing new things and battle evil wherever you go, the answer is of course yes.

Nostradamus tells you of some strange events that he has received information of from the realm of Abeir-Toril on the continent of Faerûn.

“My contact there, a monk by the name of Leosin Erlanthar have come back with some information about a cult threatening the whole continent, the Cult of the Dragon. Leosin needs the some of the Society's champions to unravel what the cult is doing and how to stop it, and I thought you would be the perfect agents, the saviors of Lady Bronwyn and the vanquishers of the orchorde of the Orclands. He says that you should go to the small town of Greenest for further information.”

He briefly tells you about the magic of the Corridor of Eiyedor and how it might affect you, for instance, the Aesir god of Gunnar might be converted to a storm god in Faerûn, and that goes for almost everything you know, from knowledge about herbs and plants to places and history. It is very powerful magic.

He says the time is of essence and asks if you are ready to start right away. He gives you ten silver each and comes up to a portal that shows green hills and a road in the distance. The weather is sunny and it seems to be in the middle of the day.

You step through with some hesitation but once you're on the other side you notice that there is no portal on the other side. The question about how you're supposed to get back is on your mind, but there is nothing to it. You're here and you need to fulfill your quest.

Greenest in Flames

You soon comes out to the road you saw in the distance and briefly wonder which way to go. But all have the feeling that following the road eastwards would be a good choice.

You start walking and soon meet some people looking scared and distraught. They get the information that the town of Greenest is under attack. A draconian hoard of creatures and a real huge dragon has attacked the town, they are looting and burning. The day is coming to an end and in the distance you can see smoke in the fading light.

Cresting a hill you look down upon the beleaguered town some kilometers away. In the dim light you can see several small fires, and small dots of people milling around, some seem to be chasing others. Over the town a large shape can be seen flying around. The Dragon. In the fading light it looks slightly blueish.

It seems you come in the midst of an attack. You quickly devise a plan to approach as stealthily as you can, and seek out the keep that seems to be situated on a hill in the middle of the town.

Coming in from the west you sneak about in the fast approaching twilight. The fires have not really spread to the buildings in the town itself but ave set fires to outbuildings and hay bars mostly. The light produced by these fires gives an eerie atmosphere but at least you can see well enough to sneak around.

All of a sudden a wounded and limping man and three children, a little boy and a year or two older daughters, rush out from an alley between two buildings. After them comes a determined woman armed only with a broken spear. She defiantly turns around to stave of what is an attack from pursuing little red scaled dragon-like creatures. Instantly your magically altered memories tells you that these are kobolds. Small craven reptilian humanoids that worship evil dragons as demigods and serve them as minions and toadies. You know they see good in the dark and likes to bully weaker prey with large numbers, they don't usually work alone or on their own initiative. There are eight of them fanning out to take on the valiant woman protecting her family. She taunts the reptilian kobolds and tells her husband to move to the keep with the kids. He does not heed her words.

Daisuke charges the group of kobolds without any hesitation FIGHT

After the last of the kobolds are dealt with you escort the family safely towards the keep. You get there by being stealthy, the woman who introduces herself as Linan carries the small boy, Daisuke and Gunnar the girls and Gavril lends a hand to the husband, Cuth.

You reach the keep, that so far has not been attacked and are let in by the main gate. A commanding voice can be heard from the battlements to bar the gate. No one is to be let in since the attackers are heading up to surround it.

You make sure that the family you rescued get attention. There is pure chaos in the courtyard of the keep. Lots of injured people from the town, mostly humans and halfings, but some dwarfs as well. None seem to be in any shape to fight and all are afraid and ill prepared for what has happened.

Escobert the Red You get information that the person in charge is the governor of Greenest, governor Nighthill, and you seek him out up on the battlements. On your way there you ask if there are any spears you can borrow to help in the defense of the keep, and are shown the armory with a very diminished supply of weapons. A stout dwarf stands outside it and asks you who you are and if you are capable to fight for the defense of the town. He introduces himself as the castellan of the keep, Escobert the Red. You tell him you are here to help and he gives you a couple of spears as requested. He thinks it might be a good idea to go up to the governor and tell him of you arrival.

You walk up the stairs to the battlements and soon comes before governor Nighthill.

recaps/start.1736106798.txt.gz · Last modified: 2025/01/05 19:53 by jj